{"id":700,"date":"2011-07-06T12:18:42","date_gmt":"2011-07-06T19:18:42","guid":{"rendered":"http:\/\/mikelberman.com\/blog\/?p=700"},"modified":"2021-03-09T02:05:42","modified_gmt":"2021-03-09T02:05:42","slug":"first-prize-at-gamehackday","status":"publish","type":"post","link":"https:\/\/www.mikelberman.com\/work\/2011\/07\/06\/first-prize-at-gamehackday\/","title":{"rendered":"Hadokam Wins First Prize at GameHackDay"},"content":{"rendered":"<div class=\"boldgrid-section\">\n<div class=\"container\">\n<div class=\"row\">\n<div class=\"col-md-12 col-xs-12 col-sm-12\">\n<p><a href=\"http:\/\/www.hadokam.com\/\">Hadokam<\/a> is a collaborated street fighter 4 hack accomplished during the 24-hr hackathon GameHackDay NYC 2011 by <a href=\"http:\/\/leejayxia.com\/\">Liangjie Xia<\/a>,&nbsp;<a href=\"http:\/\/www.brunokruse.com\/\">Bruno Kruse<\/a>,&nbsp;<a href=\"http:\/\/diegorioja.com\/\">Diego Rioja<\/a>,&nbsp;<a href=\"http:\/\/mustafabagdatli.com\/\">Mustafa Bagdatli<\/a> and myself.<\/p>\n<p><a title=\"HadoKam by mauxfaux, on Flickr\" href=\"http:\/\/www.flickr.com\/photos\/fauxtauxs\/6049949937\/\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/farm7.static.flickr.com\/6205\/6049949937_82b5d99d70.jpg\" alt=\"HadoKam\" width=\"500\" height=\"376\"><\/a><\/p>\n<p>We developed software to manipulate a frontal picture of the player&#8217;s face. &nbsp;It is projected onto the 3D character model extracted from the original game, generating a replacement skin texture file swapped back into the game for real gameplay. &nbsp;The character-model&#8217;s proportions have also been modified to create a Big Head Mode, making the players&#8217; faces the main attraction. &nbsp;This makes for much more rewarding gameplay &#8211; the vicarious friend beatdown. A custom controller board was built (from a repurposed Mortal Kombat 2 arcade panel found on the street) to for an arcade experience.<\/p>\n<p><a title=\"Face Mapping Bruno by mauxfaux, on Flickr\" href=\"http:\/\/www.flickr.com\/photos\/fauxtauxs\/6050504534\/\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/farm7.static.flickr.com\/6208\/6050504534_92b3debdaa.jpg\" alt=\"Face Mapping Bruno\" width=\"500\" height=\"313\"><\/a><\/p>\n<p>Face mapping and texture generation is done with Processing. &nbsp;The arcade controller is read by a multi-plexed Arduino that outputs serial data to be read by joystick simulation software.<\/p>\n<p>There&#8217;s tons of screen-captured game play, but in the meantime, here&#8217;s a quick teaser.<\/p>\n<p class=\"\"><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/25699027?byline=0&amp;portrait=0\" width=\"640\" height=\"424\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p class=\"\">Check out the Hadokam and other projects from the hackathon on the&nbsp;<a href=\"wiki.gamehackday.org\/\u200bnyc11\/\u200bshow\/\u200bHadokam\">GHD wiki<\/a>.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hadokam is a collaborated street fighter 4 hack accomplished during the 24-hr hackathon GameHackDay NYC 2011 by Liangjie Xia,&nbsp;Bruno Kruse,&nbsp;Diego Rioja,&nbsp;Mustafa Bagdatli and myself. We developed software to manipulate a frontal picture of the player&#8217;s face. &nbsp;It is projected onto the 3D character model extracted from the original game, generating a replacement skin texture file [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"bgseo_title":"","bgseo_description":"","bgseo_robots_index":"index","bgseo_robots_follow":"follow","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[182,186,190],"tags":[171,172,173,174,175,176,177,178,179,180,181,183,184,166,185,46,187,188,189,93],"class_list":["post-700","post","type-post","status-publish","format-standard","hentry","category-hacking","category-processing","category-video-games","tag-171","tag-assembly","tag-bruno-kruse","tag-day","tag-diego-rioja","tag-face","tag-fighter","tag-game","tag-general","tag-hack","tag-hackathon","tag-hadokam","tag-head","tag-liangjie-xia","tag-mustafa-bagdatli","tag-nyc","tag-sf4","tag-sfiv","tag-street","tag-swap"],"_links":{"self":[{"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/posts\/700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/comments?post=700"}],"version-history":[{"count":2,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/posts\/700\/revisions"}],"predecessor-version":[{"id":1127,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/posts\/700\/revisions\/1127"}],"wp:attachment":[{"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/media?parent=700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/categories?post=700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mikelberman.com\/work\/wp-json\/wp\/v2\/tags?post=700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}